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Everything posted by Animefan8888
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You also need a pack.mcmeta file, you can read on the minecraft forums about it, it's really simple.
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That gives me a 404 error
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[1.12.2] delaying syncing of tile entity to client
Animefan8888 replied to Cadiboo's topic in Modder Support
This requires a custom packet -
Dont post your code as a download use github or the forums in post code tag, it looks like this <>
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Couple of suggestions to fix this. Lower the mipmap level, turn vSync off, and enable advanced OpenGL. What is the RAM you are running Minecraft with? Are you running the server on your local machine?
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[1.10.2] I can't start my mod! Please help me!
Animefan8888 replied to toocrazy's topic in Modder Support
You need hasTileEntity(IBlockState) in order for your block to have a TileEntity -
[1.10.2] I can't start my mod! Please help me!
Animefan8888 replied to toocrazy's topic in Modder Support
Step through your code in the debugger, I am not sure what is happening. -
[1.10.2] I can't start my mod! Please help me!
Animefan8888 replied to toocrazy's topic in Modder Support
My bad I missed the updated 13 minutes ago between all of the updated 3 hours ago. This line is your problem it should be !world.isRemote -
Use an ItemStack capability, there will only ever be one Item instance of all items, however there can/will be multiple ItemStack instances.
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[1.10.2] I can't start my mod! Please help me!
Animefan8888 replied to toocrazy's topic in Modder Support
I asked if you would put your crash report in a spoiler block. Also push your updated code to github. -
[1.10.2] I can't start my mod! Please help me!
Animefan8888 replied to toocrazy's topic in Modder Support
Is it the same crash? Post the new crash and please use a spoiler tag it looks like " -
Block hitbox made of several parts possible?
Animefan8888 replied to deerangle's topic in Modder Support
Override collisionRayTrace in your block class and call Block#rayTrace until either you have gone through all of your collision boxes or the RayTraceResult has your block. -
[1.10.2] I can't start my mod! Please help me!
Animefan8888 replied to toocrazy's topic in Modder Support
This line needs to be both on the client and server. -
[1.10.2] I can't start my mod! Please help me!
Animefan8888 replied to toocrazy's topic in Modder Support
No clue. Why not put it all on github? -
Mods working with singleplayer, not with multiplayer
Animefan8888 replied to kyokyo866's topic in Modder Support
I believe you need to run the forge-1.12.2-(numbers)universal.jar -
Mods working with singleplayer, not with multiplayer
Animefan8888 replied to kyokyo866's topic in Modder Support
How are you running the server? -
Mods working with singleplayer, not with multiplayer
Animefan8888 replied to kyokyo866's topic in Modder Support
Either the server doesn't have the mods or you don't have the mods, are the mods in both mods folders? -
[1.12.2] Rendering Custom Throwable Entity Crashes Minecraft
Animefan8888 replied to PhilipChonacky's topic in Modder Support
It's an improper way of doing things, and it was never the proper way if doing it. The forge devs are hoping to, by using the registry events allow mod loading and unloading during runtime. Define a variety of modders? YouTube tutorials are not really the best because they dont always do it properly. -
[1.12.2] Rendering Custom Throwable Entity Crashes Minecraft
Animefan8888 replied to PhilipChonacky's topic in Modder Support
When you register your renderer you are passed a RenderManager as a parameter so use it. Also dont register things in preInit there are events for registration now. You can read about them on the forge docs. -
How can I stop local server time out when debugging?
Animefan8888 replied to MrChoke's topic in Modder Support
Do you mean you are running it as a LAN server? -
[1.12.2] delaying syncing of tile entity to client
Animefan8888 replied to Cadiboo's topic in Modder Support
Here is an example, it is at the bottom of the class. -
[1.12.2] delaying syncing of tile entity to client
Animefan8888 replied to Cadiboo's topic in Modder Support
I don't think you need to send a custom packet. You should just override the default sync methods in the TileEntity class. But if this is what you need to do send a packet from the client to the server from onLoad and then send a packet back syncing the TE. -
Should be Minecraft.getMinecraft().addScheduledTask
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When you send data to the client you must use Minecraft.getMInecraft().addScheduledTask