Everything posted by Ugdhar
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Please help me my modded server isn't starting up
Your version of JEI is too high for that regstrator mod.
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Fire events manually
What are you trying to achieve? Firing an event at the wrong time sounds like a bad idea.
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JAVA RUNTIME
Post the exact error, preferably your debug.log. I have never seen an error that says "Java Version doesnt work".
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installer link error
Use a browser other than chrome
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Minecraft not run i need help.
There is no Optifine for that version of forge you are using. On the optifine download page (https://optifine.net/downloads) it shows you to the right of the download link the version of forge it is designed for. warjort mentioned this earlier in the thread
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Minecraft not run i need help.
You have a 1.19.2 mod in your 1.18.2 installation
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Minecraft not run i need help.
If you remove the Supplementaries mod, it cannot be the same (exact) error, so please post a new log to a paste site (such as gist.github.com) and link to it here for further debugging.
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Minecraft not run i need help.
Then try removing the Supplementaries mod, I believe it's the one crashing it trying to use newer supplier features
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Minecraft not run i need help.
I think you need to upgrade to a newer version of the 1.18.2 forge. Try the latest and see if that helps.
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the game does not turn on at all
I believe this usually means that some of your mods require a version of forge newer than the version you are using (forge-43.1.1). Perhaps try using the latest build (43.1.47 as of this msg) and see if that helps.
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Minecarft mod pack chrashes after going into new creative tab
Does it still happen if you remove Optifine? You should post the entire debug.log from the logs folder, preferably to a paste site like a github gist, and link to it here.
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Getting the "LivingEntity"
this, or possibly (LivingEntity)this should do it.
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Getting the "LivingEntity"
AgeableMob descends from LivingEntity
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Problems with Dependencies
I believe when you get missing dependcies stating forge, that it means some of your mods require a different (probably newer) version of forge. And do any of the other mods you are using require "apoli"? It would help if you posted your entire debug.log somewhere (gist.github.com for instance) instead of just parts of it. Are you using the official launcher? If you're using the curseforge launcher, I've heard they disable debug.log by default, you it needs to be turned on in the settings somewhere.
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Forge Client won't open.
You need to post your debug.log, unfortunately that screenshot didn't give any useful information
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How to allocate ram in run.sh
From the run.sh that comes with forge:
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adfoc.us has too many redirects
Try a browser besides chrome, or search the forums, someone posted a fix that has mixed results for success.
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[1.19.2] New/Custom Enchantment Glint Color
https://github.com/Ugdhar/NewGlintTest Pretty much all the code in this is in the ClientEvents class, since it's rendering stuff, stuck it in there in an attempt to make sure it doesn't get loaded on a server (even though it's a test). I borrowed a lot of vanilla code as filler, since so much of it is protected/private, and I totally admit that I don't know what a ton of this rendering code does, but I'm working on it And of course, if there's an easy way of making something glow with an enchantment-like effect (but not purple, other colors), and I'm overdoing it, happy to do it the simple way!
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[1.19.2] New/Custom Enchantment Glint Color
Yeah, I'm using the latest, and it still kept switching to minecraft. Once I get a repo up with a test I'll share it here. *edit: Ok, last run didn't blow up, not quite sure why, as I didn't change the registration/ResourceLocation. We'll see!
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[1.19.2] New/Custom Enchantment Glint Color
Thanks for this, totally didn't even think to check for events, and I should have! I have a feeling this is going to be a long arduous task, as I'm not very proficient with rendering stuff or shaders, I just wanted to make a different colored glint to apply to an item, besides the purply glow regular enchants give. I'm going to make a separate test mod project for it, as already it looks as though there might be an issue with ShaderInstance not respecting the modid passed with the ResourceLocation and just defaulting to "minecraft", but my current test is pretty messy, so I'm going to make a new tidy one for this before I look for help with that. Of course, anyone that has any info on this subject, please feel free to post tips/hints/help/references/etc!
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[1.19.2] New/Custom Enchantment Glint Color
So the goal is to have a custom enchantment glint color. I've been poking around the vanilla code for how the normal enchantment glint is applied, found its texture, but I am unsure exactly which parts I need. As far as I can tell, I need a new/custom RenderType, which looks as though it needs a ShaderInstance. I'm just unsure where/how these things are registered and/or called from forge. I've tried doing some google and forums search, but have found very little information on it, and most of it seems old. Anyone have any info/experience with this that could point me in the right direction to find some answers? Thanks
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How to allocate more memory to forge using minecraft launcher
They're probably using an old unsupported version (or god knows what) as well, considering they scribbled out the version number.
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Forge Client won't open.
Where did you download your mods from? The names of many of them imply you downloaded them from a shady illegal mod site. If you did not download all of them from curseforge.com, then I would delete all of them, and go redownload them from the legitimate source. Mods from shifty websites can be packaged with who knows what, and may not even be the most current versions. Check out https://stopmodreposts.org/ for more information.
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Set up sever error
Unfortunately 1.16 is no longer supported on these forums. Currently supported versions are 1.18 and 1.19. More information here:
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Is it OK that I usually read other mods' open source code for learning without any permission?
If the mod is open source, then it is completely fine, and likely one of the reasons the mod author made their mod open source to begin with. If you release a mod, perhaps include the authors of open source mods that have given you help/inspiration in your credits/thanks/readme.
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