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Everything posted by Ugdhar
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Also I do not believe 1.16 is supported any longer, I believe 1.18 is LTS and 1.19 is current
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Whenever i run mineshafts and monsters modpack it crashes
Ugdhar replied to romakatt's topic in Support & Bug Reports
Post your debug.log, although I've heard the curseforge launcher is poo and doesn't generate one by default. I believe you can turn it back on in the MC profile settings. I don't use curseforge launcher myself, so not sure how/where it does these things. Also: You don't want/need to allocate ran to the actual curseforge launcher, you want that memory allocated for the MC process that launches. Not sure if that's what you meant or not, but figured I would clarify just to be sure -
Minecraft Forge API high level questions and clarification
Ugdhar replied to iirubixii's topic in Modder Support
Sort of, but they do not distribute the MC code, the installer decompiles/deobfuscates/patches/reobf/recompiles the MC code. More or less, the problem here is that historically when it's done this way, mods aren't as likely to be compatible with one another as using an API like Forge. As someone above mentioned, I would use a modern version, as old versions aren't supported on here (manpower, pushing to use new stuff for features/bug fixes/security/etc). Using forge would make it easier for your mod to play well with other (Forge) mods. It is still up to the developer to make sure they're not running client-side code (i.e. models/sound/textures) on a dedicated server. https://wiki.mcjty.eu/modding/index.php?title=Main_Page might give you some useful information, especially if you're already familiar with Java. I would also suggest browsing the forge docs https://docs.minecraftforge.net/en/latest/, the getting started section will get you up and running, and it explains other things such as registries and sides. And if you run into issues, post your code to Github as a working repo (makes it easier for people to help debug), describe your problem in a support post on here, and chances are good someone will be able to help fix it. -
game crashed whilst initializing game (forge)
Ugdhar replied to Anoomaly's topic in Support & Bug Reports
Make sure if you're using Optifine, that you are using the version of forge it says it supports on their downloads page: https://optifine.net/downloads I would guess that using any other version but the one specified could potentially cause issues. I would say it is also worth seeing if removing optifine and running it still crashes or not. -
I believe 1.19 needs a newer version of Java, https://forums.minecraftforge.net/announcement/15-java-and-you-how-to-avoid-crashes/
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Crash and I don't know what cause it.
Ugdhar replied to IceCubeFreeze's topic in Support & Bug Reports
Well, the errors seem as though they're tconstruct/jei, have you tried updating those? There are newer versions for 1.16 on curseforge for both of those mods. If you're convinced it's one of your dimensions mods, remove them 1 by one, or remove all and add them back 1 by 1, until you find the culprit. *edit: what is tlskincape? -
Do you know Java? If not, you need to learn it to mod minecraft, not really any exceptions or way around this. Have you ever made a minecraft mod before? If not, start small, made a simple block, a simple item, simple stuff to get familiar with it. If you've done both of these already, then try something! If it doesn't work, no big deal, try again! And/or, post your code in the support forum, along with what you are trying to accomplish, and what is not working/actually happening, and people will more than likely give you a hand. I have noticed that the more effort you put in, the more help people are willing to give! Good luck to you!
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[1.17.1] No suitable driver found for jdbc:mysql
Ugdhar replied to steakmans's topic in Modder Support
I would check out https://stackoverflow.com/questions/8146793/no-suitable-driver-found-for-jdbcmysql-localhost3306-mysql for some suggestions. You should also post a link to a github repo of the project, or at the very least post classes trying to connect to the database. -
Of course they did, because what you want to do probably can't be done with their software.
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You should leave your post as-is, and just add the world solved to the title, and perhaps even explain the solution, instead of deleting the entire thing. This helps people in the future that may have the same issue fix it when they do a search.
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[1.17.1] No suitable driver found for jdbc:mysql
Ugdhar replied to steakmans's topic in Modder Support
Please post full logs, including full errors messages. An exception can be caused by approximately 1 zillion things. -
The FirstPersonMod is for clients, not servers, try removing it. If it still crashes, post new logs. *edit: looks like you have other client mods on there too, I saw mousetweaks. Make sure to consult mod descriptions/instructions for if they are compatible with dedicated servers.
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If you go browse some mods on curseforge, some of them will have links back to their source. The link is usually in the row of links right above the main area of the mod description.
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Not a problem, really the main thing people take offense to around here is not knowing basic Java (syntax, classes, inheritance, scope, etc), and not showing code/logs, especially after being asked. Besides that, I don't think people mind repeated requests for help. It also helps if you try something(s), so you show motivation, and also have some code to share. "I'm trying to do this, here's what I tried, here's what it does/doesn't do that I don't expect" will get way more help than "How do I do this?" with no attempt at all.
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[1.14 ]Getting the count of all ChickenEntity
Ugdhar replied to FunkyDonkyPunky's topic in Modder Support
1.14 is out of support, you'd be better off going for 1.16 or right for 1.17; once there is a release build of 1.17, I believe 1.15 will be out of support as well. -
More or less same deal as the other responders, but would also like to add, get a github account if you don't have one, and learn how to use your IDE with git. It makes managing your own code so much easier, you can roll back changes, create branches, etc. etc. and probably one of the more helpful, you can link to it here if you have a problem, and you get much more help with a working* codebase than just describing your problem, or copy/pasting a couple classes into a forums post. (*working - includes what is needed to be capable of being built/run, if there are errors you can't figure out, people can/will often help) I'm with you on video tutorials, they're terrible, whoever thought videos were a good medium for coding tutorials was high AF. That's the generation we're in though, if it's not a video, no one cares.
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The game crashed whilst rendering overlay please help ASAP.
Ugdhar replied to niya.bill's topic in Support & Bug Reports
Try deleting that jei-client.toml file in your config folder. -
Animated Sprite For Projectile Entity (1.16.5)
Ugdhar replied to Babelincoln1809's topic in Modder Support
Maybe the Ghast fireball thing? -
Have you tried stepping through your code with the debugger? I'd set a breakpoint at the beginning of the canSustainPlant method and step through it to see what's going down.
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These libraries failed to download. Try again. (mac) 1.17.1
Ugdhar replied to Matthias Gibon's topic in Support & Bug Reports
You need to open a terminal window, and make sure you are in the same folder/directory as the installer. Then run -
Run the installer from the commandline and post the output. If it generates an installer log (same filename as installer but ends with .log if you can see file extensions) post that as well.
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There are errors, the file was just too big to show in the viewer, you have to click the "view the full file" link. This error seems to be spamming towards the end of the log (also, lots of bad loot table errors that don't really say where they're from) It also finishes off with a nice GL error, and a tick taking 3 minutes:
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Issue with running the 1.17.1 Forge server.
Ugdhar replied to SaltyLucky's topic in Support & Bug Reports
Is your downloads folder a OneDrive/GoogleDrive or something like that? That's my first guess for your issue running the installer directly from your downloads folder. I just downloaded that same version, and ran install for both client and server (from my downloads folder, Win10 Home), and it worked flawlessly. Which version of Java are you using (java -version from the commandline should show it)? For MC/Forge 1.17, I used the latest Java 16 from AdoptOpenJDK. -
Try using Java 8 instead of 16 when using MC/Forge 1.16.5