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Ugdhar

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Everything posted by Ugdhar

  1. 1.12 is no longer support on this forum due to age. Please update to a modern version to receive support. More information can be found in the LTS link at the top of every page.
  2. 1.7 is no longer supported due to age. Please update to a modern version to receive support. See the LTS link at the top of every page for more information.
  3. I have had to use it for any block that wasn't just a square so far, a flower, a crop, and a sapling I think I've come across so far If you update your mappings the RenderTypes have more useful names.
  4. Dang then you have something really broken, because those don't look like plain txt files, which the logs should be. Make sure you're uploading the files that end with .log, and not any of the .gz ones, as those are compressed old/previous logs. They will just be named debug.log and latest.log no numbers or anything.
  5. RenderTypeLookup.setRenderLayer(<YOUR BLOCK>, RenderType.func_228643_e_()); in your FMLClientSetupEvent or if you have updated your mappings, RenderType.cutout() I had the same problem with a custom crop and found the answer around here somewhere with google.
  6. Once you have posted on pastebin, you should be able to copy the address in the addressbar and then paste it into a forum message here for someone to follow to see it.
  7. Those are not logfiles, or at least don't open as logfiles. Please post them on a site such as pastebin or github, and not as forum attachments.
  8. 1.12 is no longer supported on these forums due to age. That is probably why your last post got locked. Please update to a modern version to receive support. See the LTS link at the top of every page for more information. Oh, btw, when you format your post like that and make the txt black, it's impossible to read in the dark theme.
  9. Check that method out, then write your own and replace this in the EntitySpawnPlacementRegistry call.
  10. Ugdhar replied to Xenos's topic in Support & Bug Reports
    1.12 is no longer supported due to age. In order to receive support on this site, please update to a modern version. See the LTS link at the top of every page for more information.
  11. Look at the source for the vanilla crops, and the CropsBlock, it pretty much does everything you're talking about, and isn't very hard to implement.
  12. javac is the java compiler; just use java also, you need -jar before the filename.
  13. Not 100% sure if this is 100% accurate, as some of the docs are outdated, and I've never tried doing it, but it will give you a good place to look for the correct classes/methods! https://mcforge.readthedocs.io/en/latest/concepts/internationalization/
  14. Make sure you are in the correct folder when running the java command from the cmd line. If you are, please post a screenshot or exactly what it shown in the console, as well as a screenshot of the folder showing the forge installer. This will help determine what is going wrong.
  15. 1.12 is no longer supported due to age. Please update to a modern version to receive support. See the LTS link at the top of every page for more information.
  16. Just keep in mind that 1.12 is no longer supported on these forums because it is old. If you need future help, update to a modern (preferrably the most recent) version.
  17. It does not tell you to run setupDecompWorkspace idea Old unsupported versions of forge use setupDecompWorkspace
  18. Post logs, there is a mismatch somewhere between the version of the mods you are using and the version of forge.
  19. I just downloaded it, so the problem is definitely with your computer/internet. Can you post screenshots or something so we can see exactly what the error is? And just to make sure, be sure you are only downloading from files.minecraftforge.net and not somewhere else.
  20. Have you tried anything yet? I haven't tried doing this myself recently, but I would start looking at the vanilla code. Items (including tools) are registered in the Items class (net.minecraft.item package), which should get you started following the code path back to how vanilla tools are made. If what you try doesn't work, come back, post a link to your code (a working github repo is the hands down best way to share your code to get help), as well as logs of your current run (if it runs but doesn't work right or throws errors in the log while running)
  21. I updated my build.gradle forge/mappings version yesterday, this is what my line looks like: And it worked no problemo. Good luck!
  22. Recipes go in data, not assets Same for loot tables, and I forget if there's anything else, check the vanilla stuff and see what they put in there edit: dug this link out, has some good info on a lot of the changes since 1.12: https://gist.github.com/williewillus/353c872bcf1a6ace9921189f6100d09a
  23. Experience, really. The longer you've worked with programming, the easier it becomes to follow the paths of code, to guess where to start looking, and of course understanding the code that you are looking at. When I run into something I don't know/can't immediately figure out, I search google and/or here, using class/method names, full/partial error messages that I may get. Sometimes just typing in "minecraft forge <what i want to do>" will yield results. It's pretty amazing the amount of questions that get asked on here that are literally less than 2 pages of google/forums searching away! And when that doesn't work, coming here with a link to code, full logs, and a decent description of what has been tried and what the end goal is, will typically get answers. As long as you aren't asking basic Java questions, and it's current forge related stuff, people here are pretty helpful when you ask the right questions.

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