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LexManos

Forge Code God
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Everything posted by LexManos

  1. It's be up to how you set it up without logs and exact files we can't tell you what you're doing wrong. There should be no need for more then the default ram when deobfusicating a jar, but meh your computer may have a non-standard default.
  2. That's what the resources folder is for. Put them in there.
  3. Gradle doesn't have a concept of major or minor version numbers it jsut has a 'version' string. So whatever you're putting in that is what it'll use elseware.
  4. We do not provide support for 1.5 anymore, it's been EOLed, update.
  5. We don't care about eh favicon, and we are not artists so it doesnt matter. As for switching forum software, unless you've got converters to migrate all accounts, posts, forums, to the new system it's not really helpful.
  6. We provide both, you can choose either the exe for windows, or the jr for whatever OS you want. The exe is the same type of wrapper that mojang uses for there exe downloads. We will not stop shipping both because there is no need to, if you have a over zealous antivirus then just use the jar version or don't use your antivirus. So what exactly are you trying to suggest we do... Those things are outside of our control.
  7. 1) Not a support issue 2) You're not casting numbers correctly 3) We don't support 1.6.4 anymore 4) This is not the modder support area.
  8. Make sure you update to the latest Forge version. It shouldn't give you 256 as a ID in the block list, if it does i'll have to poke cpw about it.
  9. Yes, its a normal minecraft bug that isn't reported because in vanilla it silently leaks tons of chunks in memory. With possible detrimental effects to the world/run. With the fixes we put in Forge, there should be no detrimental effects anywhere. The fixes make it so that there are FAR less abandoned chunks out there that the just sit in memory slowing your game down. When I said fixed, I also linked the commit that I pushed that fixed it. Every time we push to github it builds another version of Forge, which you can download from our downloads page. So, the fix is available now. Go get it. And yes, basically we fixed a vanilla bug, we do that quite often in Forge.
  10. Anything in src/main/resources will be included in the resulgin jar when you run greadle build. Also... decompiled mod what? Looking at your mod I notice a few things: 1) God fucking damn macs stop adding so much useless crap! hidden folders everywhere! 2) The 'assets' folder goes into the ROOT of the jar not in the nuke_mod folder, same goes for mcmod.info and the like. 3) You're obfusicating to obf names you should obf to srg names, also, update to 1.7.
  11. Thats exactly what we intend to prevent you from doing because its FUCKING HORRIBLE. Basically you were creating a jar mod, without having to have the use edit the jar. THIS IS WRONG. What id two coremods wanted to edit the same class file? With the method you're doing we're back to the old 'last one applied wins' method which is crap. What you SHOULD do is keep your edits small and introduce them specifically using the ASM library. It's not hard to create fields, methods, whatever in ASM. We have a fairly straight forward small example in our ASMEventHandler. It creates an entire class that implements an interface, holds a field, access it, etc.. So ya, cleanup your edits, make it less shotgun, more scalpel.
  12. Alright, now that I got your world I was able to reproduce. This was happening for signs that were exactly on the 0 index of a chunk RIGHT outside your loaded chunk range. It is actually a vanilla Minecraft issue, vanilla just likes to eat the information, and leak a bunch of stuff instead of complaining like it should. Fixed here Note the change from '16' to '15' {Got to love programming u.u}
  13. Oh how did I not think of that! All it needs is a fancy gui and it will magically work! My god you are a genius what other godly wisdom can you impart on us mere mortals!?!?!?!?
  14. It does, also search before you post shit. Obvious shit like this is more then obvious to use, hell there is like 4 threads on the main page of the suggestions forum about this. All with the same answer, Use the fucking gameDir option it's what it's meant for.
  15. Where did you download the launcher you're using? Please post full logs and screenshots.
  16. https://github.com/MinecraftForge/MinecraftForge/blob/master/patches/minecraft/net/minecraft/entity/player/EntityPlayer.java.patch#L507 Just store it in the persistent nbt tag.
  17. The src download is the exact structure you need to make your folder. The example mod has an example resource and source file. Everyhting is laid our exactly what you need to do.
  18. at mekanism.client.MekanismRenderer.renderObject(MekanismRenderer.java:104) Something is broken in Mekanism, ask them.
  19. You did something that caused a circular inheritance, A extends B, B extends A So.. ya.. figure out what you Bork.
  20. 1) Thats a crapload of mods 2) It's probably a memory error 3) We don't support 1.6 anymore, update to 1.7.
  21. Number of signs would be no issue. Give me your world so I can try to reproduce. The issue is your client thinks there is no sign where the thing tells it there is supposed to be a sign. Also, side note, your log doesn't line up with what you're saying {namely it doesn't have the error} Nothing we can do to speculate as we can not reproduce it on our end, so either give us your world and hope we can reproduce, or try and figure it out yourself.
  22. Its a forge bug a small typo { had a <= instead of a < } It's fixed in the latest version.
  23. Something is broken in your graphics drivers, or you have a mod installed that's breaking the rendering horribly. You may need to just update your graphics drivers, but theres not much we can do for errors like this.
  24. THIS is why we don't give you access to edit base classes. Morons like you who don't know the basics of java or how to solve your own problem think the proper solution is to edit minecraft's base classes directly. NO STOP THIS. Anyways, this is not the place for this, closing.
  25. Your server is telling your client that there is a sign at that location, without there actually being a sign there. Either some mod you have installed is derping up, or something happened to signs. I just verified locally that Forge doesn't screw up signs.

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