Skip to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

LexManos

Forge Code God
  • Joined

  • Last visited

Everything posted by LexManos

  1. Forge Version: 9.10.0 Minecraft Version: 1.6.2 Downloads: Changelog (Direct) Installer (Adfly) (Direct) Universal (Adfly) (Direct) Source (Adfly) (Direct) Javadoc (Adfly) (Direct) Note: Major bug found if your path contains a space, {dammet cpw!} will fix it shortly. Major: This marks our first 'official' recommended build for the new 1.6 launcher system. 1.6 brings a lot of new exciting features when it comes to Minecraft Modding. The introduction of the new ResourcePack system, the new launcher, and well Horses! The new resource system is quite similar to the domain:resource system that we had in place in Forge. So for you modders it'll be a little bit of a change but nothing that we haven't prepared you for. The main gritty part of this new update is the new official Mojang launcher. With this new mojang launcher {which admittedly is still a work in progress} Forge is able to do a couple of it's major goals that it has wanted to do since day one. A simple, one click installer for standard installation of Minecraft Forge No longer directly shipping Mojang base classes Offload the downloading of libraries to a better system with more robust servers The simple one click installer was designed to do everything you need to do with the new Mojang Launcher to get you all setup and ready to play Modded minecraft. It is a GUI but there are some advanced command line features for those of you who run servers on headless environments. The universal jar still exists for the people out there that want and know what to do with it. It NO LONGER goes into your minecraft.jar. We have found that people are virual learners, so I think the new install procedure is best described using everyone's favorite Minecraft Youtube person..thingy...whatever*just*watch*the*video! [embed=425,349] [/embed] FML and Forge will no longer be shipping entire Mojang class files, instead we will be patching our changing onto the vanilla codebase at runtime. {Don't worry its a one time hit when classes load so there is no server performance issues} This is our attempt to work with Mojang and try our best to respect there wishes in there TOS. Most notibly the 'Do not distribute any of our material'. As a unfortunate aspect of how Forge had to work before we couldn't do anything about that but now we can. The concept is simple, we take our Forge version, minus all the stuff that's identical to vanilla and only ship the changed stuff. For those who want to do a little more digging for more information, we currently use http://sourceforge.net/projects/javaxdelta/ to generate/apply our patches, and our GitHub has a lot more information. The last point is fairly straight forward, FML/Forge has been shipping extra standard libraries to the client for modders to use. This is beneficial in many ways because it gives the Modders a lot more power to work with. But i'm sure you've all had the error popup saying that it couldn't download the file. Well the new Mojang launcher allows for download of these libraries. In a simple, clean, and robust way. So we've moved that management of things to the launcher itself. Sadly this means that server admins will have to manually provide the libraries, or get them through the installer. As we are now able to create Forge without modifying the Minecraft.jar directly, and it has been our LONG standing stance that base class editing is bad. Also the fact that we need to make sure that the base classes are clean for our patching system to work. By default, FML will validate the Minecraft.jar and throw up a error if you have modified it in any way. This CAN be disabled, and it is up to the ModAuthor of the base class editing mod to provide tech support for the end users who have any issues. As always we do not support editing of Base classes by mods. There is NO valid reason for this. {If Forge can work without editing the .jar.. so can all other mods} Minecraft Forge 9.10.0 Changelog: ============================================================================ New: Now using binary patches instead of full base classes Support for the new official mojang language format All mod files are loaded as ResourcePacks for the new system New compleetly revamped Fluids system written by King-Lemming and Overmind, Old Liquids system is removed. Modders and players: Tanks may empty of there contents when updating worlds, depends on how modders support this change. Removed coremods folder, coremods now go directly into mods folder Extended RotationHelper for all vanilla rotateable blocks Dimension specific spawn points for players. Allows beds and the like to work in Mystcraft ages. {And other mods} Support for other launch systems as long as they follow the standrad set forth by Mojang Bug Fix: Fixed vanilla enchantment rendering issue. Items with multiple render passes only have enchantment effect applied to first layer {customizeable by the item} Fixed pathing issues with vanilla asset managment The changelog may look a little sparse. That's only because these, as usual, are cliff notes. For full details please review the GitHub commit log. And a lot of our work was done in the backend dealing with the new launcher not directly with FML/Forge. We delayed this recomended build for a litle while due to the fact that we had reliable sources telling us that 1.6.1/1.6.2 were immediatly looming. However we have had pre-view builds up and running for Modders for 1.6, 1.6.1, and 1.6.2. There are roumors that 1.6.3+ is on the horizen, however from what we gather further releases in the 1.6 chain will be mainly bug fix releases and this is a really good time to push our a RecommendedBuild. I fully expect the flurrey of modders updating there mods to continue {there are already dozens out for Forge on 1.6.2 at the time of this posting}. And tons of new tutorials and samples to be updated so go go go! I expect once the general populus gets there hands on this there will be quite a few bugs to popup. PLEASE PLEASE PLEASE be sure to SEARCH before reporting a issue. Also provide all logs ALWAYS.
  2. Whops, cpw forgot to actually verify that the server was signed by mojang before trying to grab it's signature. Fixed in 781.
  3. Ugh cpw forgot a null check in FML Will be fixed in 780, and 780's going Recomended build for 1.6.2
  4. Good then, also this never had anything to do with Forge itself, so have fun!
  5. I advise dropping any plans of custom launchers with the new official launcher. Find a way to install your modpack as a profile in the new launcher.
  6. Yes, just because you do things one way doesn't mean you're the majority. And no we didn't make it didn't to help rare cases, it was actually a really common case because sadly most people don't know how to use archival tools. As you're demonstrating now, by the fact that you don't know a jar IS a zip file. -.- Your problem isn't a problem with Forge. You simply don't understand how the new system works. Explain to me how having a '.zip' file helps you?
  7. Issue with DeathTimer, go speak with them, and the FTB team not us.
  8. Its up, its just getitng hammered, we are switching to a new dedicated server once OM gets time to do it. For now jsut be patient and kind to our poor little server, she scares easily.
  9. Back now, cpw updated in my absence, everything should be golden now.
  10. Should be fixed in #779
  11. Zips are jars so there's that. And just magically being a zip doesn't make you compatible with things. So no... we'll keep the format we have.Times change, this new system was developed along side Mojang to directly fix a lot of issues that the old system caused. And in actually makes life a lot easier for majority of users. it is rather simple for Base editing mods to move to Forge and our open source installing system.
  12. Xue, Minecraft version, not Forge version. And yes you should be able to set a profile's GameDir and it'll make a profile specific mods folder.
  13. http://www.minecraftforge.net/forum/index.php/topic,10035.msg51071.html#msg51071
  14. http://www.minecraftforge.net/forum/index.php/topic,10035.msg51071.html#msg51071
  15. There was a 'stealth' 1.6.2 update last night. it'll just take me a few mins to update Forge once I get back from y Grandfathers funeral. Heading out, will be back in a few hours.
  16. 1) Dont hijack others threads esp if they are about completely different topics 2) Make your own post and provide LOGs
  17. 1) ASM should ALWAYS be a last resort, so what are you trying to do? 2) Your transformer is a lot more cplicated then it needs to be... This is Forge's public class ForgeAccessTransformer extends AccessTransformer { public ForgeAccessTransformer() throws IOException { super("forge_at.cfg"); } } And for as to why your coremod isnt loading, you need to pass in the proper environment parameters. fml.coreMods.load
  18. It exists, md5 fixed it 4 days ago: https://github.com/SpigotMC/BungeeCord/commit/94cc2412e7987157e3b9a91c37f6258048a9e3a2 So its up to them.
  19. As it sits, I have no legitimate reason for saying no more then I don't want to become homeless. The little bit of money i do get through user's clicking the adfly is what pays my rent. Without it, I live on the streets. {Trust me guys I earn it..} So automated downloads are a no-go. Also, it would be a major waist. Having things download every version esp when we do nights with quite a few builds. Typically once you have Forge installed, you don't need to update it unless there is a new RB or one of your mods explicitly says that it needs a newer version. The only caveat to that is when you report bugs ALWAYS verify you're on the latest version. Aside from that, think of the bandwidth issues, we get enough server troubles with people manually checking for updates, automated would put the nail in the coffin. But ya, mainly if you're a few versions behind its not a major deal. If you're hundreds of versions behind.. that's a different story.
  20. You're opening the wrong wrokspace. Look for /forge/mcp/eclipse
  21. Not a bug, put them in the mods folder.
  22. Not able to reproduce this on mine or anyone i can talk tos end. But someone mentioned that it might be the secure sockets derping up on your computer. Please go to /fml/fml.py line #78 change the https to just http https://github.com/MinecraftForge/FML/blob/master/install/fml.py#L78 See if that helps.
  23. 1) You're a fucking moron, you will realise this isn't FORGE's code, it's Mojangs. It's Minecraft itself. We don't touch this part at all. So quit bitching at us, 2) We are not a 24/7 at your beck and call service. This is done for you for free with our spare time. So if it takes a couple hours to get a response so be it. 3) I dont control, nore look at the wiki, its all community based. If it's telling you that you need to add a registerIcon to everyone single one of your block classes then 1) they are wrong and doing and 2) Your '30+ years' should of taught you how to do your own research. There is a function in both block and item that lets you set the icon name, domain and all. Use it -.- And next time don't be a twat about having to wait a little bit and bitch about shit just because you fail to understand it.
  24. Code, code, code Logs, logs, logs Should always be your mantra when asking for help.
  25. The official files do NOT have this problem. If you think they do please provide the EXACT link you used to download the file.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.