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Showing results for tags 'guis'.
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Hello! I am hosting a small (5 person) server with some friends and we are having trouble with Vic's Point Blank Mod. The UI for the Weapon Printer is showing up blank and flickers the items when we scroll, but only on the sever. In Single Player, it works just fine or all of us. I have uninstalled...
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The Weapon Printer is inaccessible, as its GUI doesn't open up after right-clicking it. Also, every gun in the base mod says "This ingredient crashed when getting its tooltip. Check logs for details." when hovering over the item. The latest log is too large (>512kb) to even upload to pastebin, so al...
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Hi everyone, I’m working on creating a UI similar to the one shown in the picture below. Most of the functionality is working perfectly, but I’m struggling to achieve a smooth blur effect for the background. Currently, I’m rendering the black transparent box using: "Gui.drawRect();"...
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I created a custom effect called "Fullness" that prevents the player from losing hunger when they get the effect. For this, I created a new java class called FullnessEffect. Everything is working fine, and the player isn't able to lose hunger, but I wanted to make it so that whenever you have the Fu...
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I'm making a city construction mod now and had stumbled upon how to get which block the player's pointing with the cursor. Please help me.
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Is there a way to disable a HUD element without canceling RenderGuiOverlayEvent.Pre? For Example, in 1.16.5 you could just set a boolean in ForgeIngameGui to false for a specific element: ForgeIngameGui.renderCrosshairs = false;
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1.20.1 Multiple simultaneous recipes in a single BlockEntity
Flerponius posted a topic in Modder Support
Is it possible to have a BlockEntity that processes multiple recipes (of the same type) simultaneously? The only way I have thought of so far is to have a BlockEntity that has multiple ItemStackHandlers, but this is apparently not recommended. -
So I'm building a forge modpack for myself and some friends on 1.19.2, and since the premise is mainly nostalgia-based I decided to add the newest MCA (Minecraft Comes Alive) port. And it's stellar, besides one GUI it adds with the "interact" option. It just feels very bare-bones and incredibly diff...
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Topic for making tags
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Hi all, I've been updating my mod from 1.18 to 1.19 and so far I've been able to fix the changes regarding literal/translatable Components and other minor changes, but the Button class' constructor seems to have changed, and I don't know how to update it. Here is my working constructor for...