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Currently Supported: 1.16.X (Latest) and 1.15.X (LTS)

ForgeGradle

Help and support for the new ForgeGradle system of building mods.
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1022 topics in this forum

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How to setup forge (project) for multiple use in IntelliJ IDEA
By cluwaehi, January 23, 2014
6
9476
cluwaehi
January 24, 2014
[1.9.4] Gradlew Build fails for task compileJava
By Legoboy0109, September 22, 2016
2
9384
Legoboy0109
September 23, 2016
Could not resolve all dependencies for configuration ':classpath'.
By Lamby, July 28, 2018
3
9363
Lamby
August 6, 2018
[Solved]Build failed with an exception.
By Sbeagin, June 10, 2016
9
9351
Sbeagin
June 10, 2016
Task 'setupDecompWorkspace' not found in root project 'testmod'.
By 3nt3, February 28, 2019
3
9266
diesieben07
February 28, 2019
[1.12.2] [Gradle] exclude files and folder from build
By Cadiboo, October 26, 2018
5
9225
Draco18s
October 30, 2018
Deprecated Gradle features were used in this build, making it incompatible with Gradle 5.0.
By enex5, November 8, 2019
5
9209
DaemonUmbra
June 23, 2020
Gradle Integration for Eclipse problems
By Sag73, December 6, 2013
3
9168
luacs1998
December 7, 2013
Gradle and mcmod.info file problems
By theOriginalByte, July 12, 2015
5
9062
theOriginalByte
July 12, 2015
Help, my Mod is not started!
By Bedrock_Miner, February 9, 2014
8
8997
LexManos
May 24, 2014
[1.7.2] No Sound / Assets Issues
By Oli_Gophrenos, July 13, 2014
3
8959
jeffryfisher
July 24, 2014
setupDecompWorkspace error
By drhopeness, February 1, 2019
16
8923
Panossa
August 5, 2019
*SOLVED* Problem with Installing Forge Gradle
By mrRobertman, February 23, 2014
10
8777
mrRobertman
April 12, 2014
gradle runClient fails, missing library in gradle dependencies
By tesract, June 18, 2015
1
8741
tesract
June 18, 2015
Forge on Jenkins - JAVA_HOME points to JRE?
By Barteks2x, September 27, 2015
0
8660
Barteks2x
September 27, 2015
1.12: Execution failed for task ':recompileMc'.
By Floke900, August 20, 2017
9
8616
Willbl3pic
October 27, 2017
can we have a "forgegradle in a nutshell"
By hydroflame, November 21, 2013
12
8390
LexManos
January 20, 2014
[SOLVED] Execution failed for task: 'recompForge'
By Zelnehlun, January 23, 2014
4
8312
Delfil
June 15, 2014
[1.7.10]Automatic Versioning
By theOriginalByte, February 20, 2015
5
8291
theOriginalByte
October 18, 2015
Resource nexus-maven-repository-index.zip does not exist
By bigbeno37, October 24, 2016
9
8212
Filipendulus
November 18, 2016
[SOLVED] Build mod which depends on another mod?
By SanAndreasP, January 31, 2014
9
8019
SanAndreasP
January 31, 2014
my build.gradle does not work
By vctor, May 7, 2019
1 2
28
7955
vctor
July 29, 2019
Cannot install Minecraft Forge. dependency issue
By Vaderico, July 9, 2014
10
7881
Vaderico
July 10, 2014
Why ForgeGradle?
By Shadzari, December 31, 2013
10
7815
GotoLink
January 2, 2014
Compiling a mod which was decompiled
By rinart73, January 21, 2016
21
7674
Choonster
January 21, 2016
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  • Posts

    • Draco18s
      [1.16.4] setBlockState with out send update event.

      By Draco18s · Posted 3 minutes ago

      Still don't know why you added the 1 if you didn't want block updates.
    • DrakenXI
      [1.16.4] setBlockState with out send update event.

      By DrakenXI · Posted 17 minutes ago

      Thanks for your reply. You gave me another idea for a solution.   19 :  1 will cause a block update. 2 will send the change to clients. 16 will prevent neighbor reactions (e.g. fences connecting, observers pulsing). That what I found in Minecraft source for "setBlockState" Function. 🤨    
    • Somonestolemyusername
      [1.15.2] How Would I make a custom bow?

      By Somonestolemyusername · Posted 22 minutes ago

      all i has in it is  package com.vicken.mod3.entities.projectiles; import com.vicken.mod3.util.RegistryHandler; import net.minecraft.block.BlockState; import net.minecraft.block.Blocks; import net.minecraft.block.WallTorchBlock; import net.minecraft.entity.LivingEntity; import net.minecraft.entity.item.ItemEntity; import net.minecraft.entity.projectile.ArrowEntity; import net.minecraft.item.ItemStack; import net.minecraft.item.Items; import net.minecraft.potion.EffectInstance; import net.minecraft.potion.Effects; import net.minecraft.util.Direction; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockRayTraceResult; import net.minecraft.util.math.RayTraceResult; import net.minecraft.world.World; public class Ak47ArrowEntity extends ArrowEntity { public Ak47ArrowEntity(World worldIn, LivingEntity shooter) { super(worldIn, shooter); RegistryHandler.BULLET.get(); } @Override protected void arrowHit(LivingEntity living) { super.arrowHit(living); living.setFire(15); } }
    • Somonestolemyusername
      [1.15.2] How Would I make a custom bow?

      By Somonestolemyusername · Posted 23 minutes ago

      ok can u help write the code? i started learning to mod a few weeks ago all i know is items armors block recipes and other stuff. also I already have a projectile class named Ak47ArrowEntity
    • Thorius
      [1.15.2] How Would I make a custom bow?

      By Thorius · Posted 2 hours ago

      You have to create a new bullet entity class but you can use the snowball as a template. In kinematics there's not much difference between a snowball and a bullet. If it looks and hurts like a bullet then it's a bullet. But you have to register it as a new entity.
  • Topics

    • DrakenXI
      3
      [1.16.4] setBlockState with out send update event.

      By DrakenXI
      Started 20 hours ago

    • Somonestolemyusername
      16
      [1.15.2] How Would I make a custom bow?

      By Somonestolemyusername
      Started Tuesday at 09:30 PM

    • Ipsissimus418
      2
      [1.16.4] WorldTickEvent Concurrent Access Exception

      By Ipsissimus418
      Started 3 hours ago

    • kiou.23
      14
      [1.16] Custom Sign won't render

      By kiou.23
      Started 12 hours ago

    • PedreHenrry
      5
      my minecraft crashed by "rendering overlay"

      By PedreHenrry
      Started Yesterday at 01:06 PM

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