Everything posted by Ugdhar
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All versions of Forge either not showing up or not starting at all
Use the new launcher. Make sure the launcher is closed when installing forge. If it is not working, please post the installer log, and a screenshot of the launcher window with the versions dropdown at the top of the list as well as the bottom of the list. That should give enough info to start figuring out what's breaking on you
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[1.15.2] [Solved] Stuck while loading custom dimension
Hmm, where are you registering your DimensionType? I can't seem to find it anywhere, and based on the first post it was supposed to be in DimensionInit. Also, I noticed there are still a few references to examplemod in your mods.toml and build.gradle, don't forget to change them to reference deepnether
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[1.15.2] src/generated/resources is not being read by my code
I think you can change that in your build.gradle (haven't tried it yet myself) to make it generate them right in the src/main/resources I would guess changing that src/generated/resources to src/main/resources would do it. However, I don't know if it clears out anything before it writes them, so make sure you have a backup or something just in case lol
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[1.15.2] [Solved] What are the pros of Data Generators and should I be using them?
The main benefit(s) I can see are not having to make sure your json syntax is spot on, using code completion in your IDE for the method names, and being able to make loops where things are similar. That being said, I have yet to use them myself, since I'm a tinkerer more than a modder making a mod. https://wiki.mcjty.eu/modding/index.php?title=Tut14_Ep7 McJty has a pretty good starting point, also forge has some examples, and the net.minecraftforge.client.models.generators package has BlockState/Model generators, https://github.com/MinecraftForge/MinecraftForge/blob/1.15.x/src/test/java/net/minecraftforge/debug/DataGeneratorTest.java has examples of those I think.
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[1.15.2] Make Fluid flow player away
Ah, then I don't believe it's going to be so simple, and you'll have to dig in and find (or hope someone knows) where the actual water flow physics take place, and then hope it's in a place you can change it, and not embedded in the middle of something crazy. Sorry I'm not more help to you, I just knew that setting a fluid as water would make it float people and stuff, which is what it sounded like you wanted. Good luck!
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[1.15.2] Make Fluid flow player away
Rename it water.json
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[1.15.2] Make Fluid flow player away
What does your water.json look like? The one I made for my thing when I was testing looked like this: And it should be in data/minecraft/tags/fluids within your resources.
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[1.15.2] Custom Dimension/Chunk Generator/World gen
Glad you know! Just figured I'd throw it out there just in case, there are many who don't know/don't pay attention/etc, and I don't know you or your level of skill Good luck to you! I'm tinkering with custom biome providers myself, and trying to figure out how NoiseChunkGenerator uses all that seemingly random math to generate terrain. I've already made a stripped down overworld chunk generator providing just the plains biome for my dimension, and that works good, but once I get into multi-biomes, vanilla chunk provider uses Layer, which is a whole other thing it seems lol.
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[1.15.2] Make Fluid flow player away
Have you made a water.json in your resources in data/minecraft/tags/fluids that contains your fluid block? I believe that is what makes water do it's floaty stuff.
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[1.15.2] Custom Dimension/Chunk Generator/World gen
Keep in mind that some of the information in those links is for old versions, and some of the code and concepts will not apply to current versions.
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MODDING
I hope you mean make a mod for Minecraft that adds something similar to something in the game Deceit, and not make an actual mod for the game Deceit. The former we might be able to offer some advice on, the latter, not so much for obvious reasons! To make a Minecraft mod, you will need to know Java, or at the very least, similar/other programming languages so that you understand the core concepts. Otherwise it is impossible. Do you have any programming experience?
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I'm looking for a good option for a cheap gaming laptop.
I've never heard of that brand from Walmart, learn something new every day! Honestly, you likely won't find much of a better price for a new laptop with similar specs from what I've seen. I usually keep tabs on the sales and deals on newegg.com when I'm looking for stuff. You might be able to get a more known brand of laptop for a similar price doing that, possibly even something with a dedicated video card (like NVidia MX150 or something, not anything new). Good luck, hope you find something that suits your needs!
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OreFeatureConfig.FillerBlockType Custom
Have you looked at the FillerBlockType class, or tried anything? 2 second check shows it's an extensible enum, so should be easy to add a new one, pretty sure I saw a create method in there. You should investigate and try stuff! That's half the fun of programming If you run into errors, come back, post code (pref a github repo of the project, makes it easier to find bugs/see the big picture), and the full debug.log
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My Minecraft server is crashing on start
Please post the entire debug.log using a github gist or something similar. Just posting a few lines from the log file is not helpful.
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1.15.2 Change Vanilla code
Global loot modifiers are how you are supposed to change/add to drops, so they can be replaced/changed by datapacks from what I understand. I've only done it for blocks, not mobs yet myself, I was just giving you a place to start looking.
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Error when loading up minecraft 1.15.2 with forge
Make your own thread, and post logs please.
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1.15.2 Change Vanilla code
Probably Global Loot Modifiers: https://github.com/MinecraftForge/MinecraftForge/blob/1.15.x/src/test/java/net/minecraftforge/debug/gameplay/loot/GlobalLootModifiersTest.java
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New biome, what am I doing wrong?
I believe there is a weight parameter when you add the biome to the BiomeManager, increasing that should theoretically make your biome appear more frequently. *edit: what version is this for?
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Help with noise generators
Just curious if you'd mind sharing what you figured out? Messing with the noise generators is on my todo list
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[1.15.2] Custom Dimension/Chunk Generator/World gen
Also, you could search around for open source mods that add dimensions to see what types of things they do.
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[1.15.2] Custom Dimension/Chunk Generator/World gen
Not really. I've done a little searching, and about the best I've come up with is: https://wiki.mcjty.eu/modding/index.php?title=Tut14_Ep12 https://gist.github.com/Commoble/ac7d7b57c9cbbfcae310c4ab110c3cc0 and small bits and pieces here and there from random googling. Really more than likely, after getting the hang of how things are put together, chunk generators/biome providers/etc. looking at the vanilla code, and probably reading up on noise algorithms are going to be the best bet. I usually make it an hour-2 digging through the vanilla code for world stuff before I start going in circles and my eyes cross lol.
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[1.15.2] [Solved] Stuck while loading custom dimension
It's free, there's no reason to not have one! And it's so helpful. Not to mention if you're not using git, you should start, because its awesome. Here are some links that may help you get started, don't be scared! https://github.com/ https://readwrite.com/2013/09/30/understanding-github-a-journey-for-beginners-part-1/ https://www.atlassian.com/git/tutorials/using-branches
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[1.15.2] [Solved] Stuck while loading custom dimension
If you keep stepping through it, do you get to an endless loop or something? I mean, doing that should show you exactly where in the code it's getting stuck. I'm guessing something is null, or there's a loop that never meets its exist condition or something. And I figured you weren't getting a crash since you mentioned that it got stuck. You should push this to a github so that people can see updated code as you change things, and see the big picture. For instance, we have no dimension code, and can't see the resource location of the dimension. Sometimes something that appears unrelated might have something to do with the problem, that's why when I have an issue I always share all my code, I figure since I'm asking for help, what do I know what code is relevant or not?
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[1.15.2] [Solved] Stuck while loading custom dimension
Where does it get stuck/what is it doing?
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[1.15.2] [Solved] Stuck while loading custom dimension
Side note: you can use DimensionManager.registerOrGetDimension instead of checking for the dimensiontype by name being null. Have you tried setting breakpoints, stepping through the code, and seeing where the code execution gets stuck?
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