Everything posted by LexManos
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Forge with a different .minecraft folder
One again you're not setting the minecraft directory properly. Ive tested many times that setting the minecraft directory works with the new releauncher, so, go try again. Next post that you have without showing your code and showing that you have tested thoroughly will result in your ban. Just saying it doesnt work and not showing why you think it should it not valid.
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rail glitch in forge? [ EDIT WITH VIDEO ]
Update your forge.
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1.3.2 Block icon index can't see [ Forge last 229 ]
How are you setting the icon.
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Resource loading in Forge 4
Eah last time I used it it has a folder in the root of the MC dir. And you could just setup those folders for yourself when the mod loads for the first time. Anything more complicated then 'Put this zip in /mods/' is a bad idea Instead of relying on on classpaths, you could write a little bit to load things from that folder first if they exist.
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Config file in wrong spot?
cpw.mods.fml.common.Loader.instance().getConfigDir()
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Game crash after Makeing bomb
Reinforced_blocks.java:50 you have a null there, fix it.
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Resource loading in Forge 4
One thing I always hated about Millenair was how many folders it made in random place
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Explosive not rendering properly
I see nowhere where you register your entity.
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Forge with a different .minecraft folder
The issue is that you're not setting the MC directory properly.
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Minecraft Forge Muliplayer Error
1) Dont ever fucking do that again to your text 2) What 'hack' are you talking about? 3) Logs or gtfo
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Forge NullPointerException Error
I dont get how people keep getting this error so far after this version has come out, leads me to suspect that they are doing something really stupid in the install process. However, its 1.2.5, 1.2.5 isnt out anymore, so we don't support it/
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MODLOADER BUG PLEASE FIX!!!!!!
Log or ban.
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[1.3.2] invalid method annotation Init?
Seems like a fairly straight forward error to me. You've annotated a invalid function. Do as it says.
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SpriteHelper intracts with one of the local Sprites ?
Compatibility states that you should not edit base classes that's the entire god damn point of Forge is to provide you with everything you need to not need to edit base classes. If you edit base classes then you're not worthy of my time or consideration and should not be here. There is no reason you should edit any base class in your mod.
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1.3.2 Block icon index can't see
Update your forge, and if you say you're on the latest, you're lieing, update.
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Forge Support for SkyZone WorldGen API
Sounds to me like you should just move to forge, what your API does seems to already be provided in Forge's dimension functionality. I've been meaning to update my void world mod to 1.3.2, but I keep forgetting about it.
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Odd NullPointerException
Seems fairly straight forward, you're trying to access something that is null. For one thing, you're specifying wandMods is 3 elements, and on a good day you're only setting 2. You need to lower the size of the array to a proper one, and also add in a null check before you try to access soemthing that is possibly null.
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Really Stupid Question But Help
Actually universal means for both client and server. As opposed to the way it used to be where it was specific to the client or the server.
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[1.3.2] getTextureFile() help for replacement of ITextureProvider
-.- 4.0.0 tells me NOTHING about the version you are using you can be using build 172 or build 224, build numbers are freaking important. So I say again UPDATE YOUR FORGE
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BSM
We did not ask for anything that doesnt work we asked for ModLoader mods that did not work and we wanted logs. However, this edits a baseclass that we edit, so we are incompatible. You should speak to the creator and tell him to move to forge.
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Error loading Forge from Custom mod launcher
Still not seeing whats so complicated, I've told you what you should do. Go do it.
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[1.3.2] getTextureFile() help for replacement of ITextureProvider
Just use getTextureFile if you're not doing anything extra -.- Also dont know what version of forge you're using but you should always update to the latest build. Also, make sure you're setting the index properly with your texture sheet, you didnt show what your sheet should look like.
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Error loading Forge from Custom mod launcher
Thats creating a new applet, and initalizing it using the init method. Dont Use Minecraft.main
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forge with error at the client.
Yes but you're lieing because it wouldnt say its modified if it wasnt modified.
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Trying to diagnose "java.lang.NoSuchMethodError: my.cleanChunkBlockTileEntit
One of your mods overwrites our my.class file, fix it.
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