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LexManos

Forge Code God
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Everything posted by LexManos

  1. One again you're not setting the minecraft directory properly. Ive tested many times that setting the minecraft directory works with the new releauncher, so, go try again. Next post that you have without showing your code and showing that you have tested thoroughly will result in your ban. Just saying it doesnt work and not showing why you think it should it not valid.
  2. Eah last time I used it it has a folder in the root of the MC dir. And you could just setup those folders for yourself when the mod loads for the first time. Anything more complicated then 'Put this zip in /mods/' is a bad idea Instead of relying on on classpaths, you could write a little bit to load things from that folder first if they exist.
  3. cpw.mods.fml.common.Loader.instance().getConfigDir()
  4. Reinforced_blocks.java:50 you have a null there, fix it.
  5. One thing I always hated about Millenair was how many folders it made in random place
  6. I see nowhere where you register your entity.
  7. The issue is that you're not setting the MC directory properly.
  8. 1) Dont ever fucking do that again to your text 2) What 'hack' are you talking about? 3) Logs or gtfo
  9. I dont get how people keep getting this error so far after this version has come out, leads me to suspect that they are doing something really stupid in the install process. However, its 1.2.5, 1.2.5 isnt out anymore, so we don't support it/
  10. Seems like a fairly straight forward error to me. You've annotated a invalid function. Do as it says.
  11. Compatibility states that you should not edit base classes that's the entire god damn point of Forge is to provide you with everything you need to not need to edit base classes. If you edit base classes then you're not worthy of my time or consideration and should not be here. There is no reason you should edit any base class in your mod.
  12. Update your forge, and if you say you're on the latest, you're lieing, update.
  13. Sounds to me like you should just move to forge, what your API does seems to already be provided in Forge's dimension functionality. I've been meaning to update my void world mod to 1.3.2, but I keep forgetting about it.
  14. Seems fairly straight forward, you're trying to access something that is null. For one thing, you're specifying wandMods is 3 elements, and on a good day you're only setting 2. You need to lower the size of the array to a proper one, and also add in a null check before you try to access soemthing that is possibly null.
  15. Actually universal means for both client and server. As opposed to the way it used to be where it was specific to the client or the server.
  16. -.- 4.0.0 tells me NOTHING about the version you are using you can be using build 172 or build 224, build numbers are freaking important. So I say again UPDATE YOUR FORGE
  17. We did not ask for anything that doesnt work we asked for ModLoader mods that did not work and we wanted logs. However, this edits a baseclass that we edit, so we are incompatible. You should speak to the creator and tell him to move to forge.
  18. Still not seeing whats so complicated, I've told you what you should do. Go do it.
  19. Just use getTextureFile if you're not doing anything extra -.- Also dont know what version of forge you're using but you should always update to the latest build. Also, make sure you're setting the index properly with your texture sheet, you didnt show what your sheet should look like.
  20. Thats creating a new applet, and initalizing it using the init method. Dont Use Minecraft.main
  21. Yes but you're lieing because it wouldnt say its modified if it wasnt modified.
  22. One of your mods overwrites our my.class file, fix it.

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