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Found 10 results

  1. I made a previous post about this issue and have come to some conclusions, first i now know it is a networking issue though not entirely sure what is wrong. my previous post describes what the issue is but now ive changed a bunch of settings to do with my router and my friend was able to fully connect to the server and interact for about 5 seconds when he stopped moving server side and eventually timed out. All packets are correctly sent (or at least i believe) port forwarding is done correctly and can be seen by canyouseeme.org and both me and my friend have good internet so if anyone have any ideas please consider helping previous post:
  2. Debug.log is here https://paste.ee/p/ljl21 TLDR; When one of us try to connect to the server while the other one is in, either the person that is is gets kicked out, or the one who is trying to login gets connected (in the server) but u dont even see it in the client as u are instantly disconnected. The error that appears in the screen is as follows: Internal Exception: java.lang.IndexOutOfBoundsException: readerIndex(23) + length*8( exceeds writerIndex(23): PooledUnsafeDirectByteBuf(ridx: 23, widx: 23, cap: 23). We have been trying to fix this the past 4 days with no avail. Every "fix" we found to problems similar to ours didnt work. Ty in advance.
  3. I followed the documentation (https://docs.minecraftforge.net/en/1.20.x/networking/simpleimpl/) for creating a packet handler. However, as shown in the images below, I have found out that "'net.minecraftforge.network.NetworkRegistry' is marked unstable with @ApiStatus.Internal". Strangely enough, when I created a previous mod for Minecraft version 1.20.4, I did not encounter this problem. My Forge version for this mod is 49.0.27, so I believe some things have changed. Is there a new correct way of creating a packet handler?
  4. Minecraft Version: 1.8-1.20.X Forge Version: All (Tested on 49.0.27, 11.14.4.1577 and some others) Steps to Reproduce: Setup a server with IPV6 only Setup a docker container with forge Try to connect to the Forge Server Description of issue: Hello, I am reaching out to seek your expertise within this forum to clarify a technical situation I am encountering, suspecting a potential issue related to Forge in a Docker environment, specifically in an IPv6 context. Initial Configuration: Debian 12 server, configured exclusively for IPv6, with Docker installed. Using the Docker image ghcr.io/pterodactyl/yolks:java_17, launching a Minecraft Vanilla server version 1.20.4 proceeds without any issues. Problem: The issue arises when deploying a Minecraft Forge server version 1.20.4 with the same Docker image (ghcr.io/pterodactyl/yolks:java_17), where connecting to the server becomes impossible. Notably, this issue does not occur when launching outside of Docker, where the server functions as expected. Hypothesis: This situation leads me to question the interaction between Forge and Docker, particularly in an IPv6-only configuration, despite several resolution attempts (testing with different versions of Forge, adjusting container network configurations (0.0.0.0, ::/0, and the server's ipv6), trials with various network settings, and modifications of Java options). Further testing was conducted with and without the use of the Pterodactyl game panel, unsuccessfully. The parameter -Djava.net.preferIPv4Stack=false also did not provide a solution. I tried to do the same things on multiple Minecraft server (include vanilla,spigot,fabric,sponge) and this work fine. The problem only happend with Forge. This issue seem to happend on all forge versions. I appreciate your time and assistance in advance.
  5. Hello everyone. My question is more on the theoretical side. I want to properly understand the differences between Minecraft's client and server side. I know that both exist even in single-player worlds. Sometimes I don't know which side I need to use for something. Classes like LocalX and ServerX (LocalPlayer and SeverPlayer) also get me. I appreciate any help you can provide.
  6. Hello everyone who reads this. I have a small question and maby someone can help in anyway. because im currently hosting a Bungeecord network with already 3 server connected and wanted to connect my new create Re-flavored server (witch should work because i have forge enabled in bungee configs) but im getting this errror message wenn joining my main lobby of my bungee network if someone knows how to fix this problem then please contact me in any way (if possible over discord my discord user is --> tropicsnowjpr)
  7. Me and my partner are trying to create a modded world over lan. We have tried removing firewalls, changing ip settings, resetting the network and many other things but still no luck. LAN works completley fine on vanilla but not on forge. We have tried multiple versions and have even removed all mods from forge but LAN still does not work. The option to join does not show up and upon entering the provided port number it says: failed to connect to the server. Network is uneachable: no further information. How can it work on vanilla but not on forge even with no mods? Any suggestions would be appreciated.
  8. Hi,my problem is:when i launch forge and click on install a message appear says "Failed to run processor: javax.net.ssl.SSLHandshakeException:PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target"
  9. i have a server with my friends which has a few mods, and one of my friends lives close to me. we have the exact same mods with the same versions, but after around 5-6 pm HKT my game can't properly connect to servers and it keeps saying "connection reset", and every morning the game works perfectly fine. not sure why this is happening because my friend has no problems at all.
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