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Ugdhar

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Everything posted by Ugdhar

  1. 1.12 is no longer supported on these forums due to age. Please update to a modern version to receive support. See the LTS link at the top of every page for more information.
  2. 1.12 is no longer supported on these forums due to age. Please update to a modern version to receive support. See the LTS link at the top of every page for more information.
  3. You can't give up so easy. Look at what happens when you use bonemeal, and follow the progression of code. I did, and it lead me to notice it calls some methods from the IGrowable interface, which lead me to notice that when you bonemeal a block, the (IGrowable) block holds the code that is executed. That's as far as I got, I'll let you do the rest.
  4. Have you tried anything? Have you looked anywhere to see how vanilla stuff works? I'd start with BoneMealItem and work back from there.
  5. Search the forums for "runLater", and you will find examples/discussion how to use DeferredWorkQueue, but essentially yes.
  6. Use DeferredWorkQueue to add features to the biomes you want during the FMLCommonSetupEvent. Check out classes in the net.minecraft.world.gen.feature package and the DefaultBiomeFeatures class in net.minecraft.world.biome.
  7. This topic is old, please start your own thread with details of what you need help with, as well as what you have tried. Please also keep in mind that 1.12 is no longer supported on these forums due to age, see the LTS link at the top of ever page for more information on supported versions.
  8. Could you show that entire class please? Just trying to see how/where/which event bus it's registered on
  9. Show code please, pref a github link to a working project. :)
  10. Using 20200218-1.15.1 mappings, I have this i my FMLClientSetupEvent: RenderTypeLookup.setRenderLayer(MYBLOCK, RenderType.getCutout()); You may have to inspect the RenderType class to get the correct type, depending on your mappings.
  11. That's the version Minecraft/Forge has used for a while, I think the actual game uses that version as well.
  12. Does it work if you remove Optifine?
  13. 1.12 is no longer supported on these forums due to age. Please update to a modern version to receive support. See the LTS link at the top of every page for more information.
  14. Ugdhar replied to Hamster_Furtif's topic in Mods
    Looks neat, you should put a link to the curseforge/github/home page in there somewhere!
  15. Honestly I would go right for 1.15.2, although 1.14.4 would be an option as well. My reasoning for this is that these are the only versions that you will be able to receive support for on these forums if you need help. Anything lower, and you would be on your own if you have trouble.
  16. Please post logs in spoiler tags, or even better, on a github gist or something and link to it here. Also, don't format your text in your posts, making it black like that makes it near impossible to see in the dark theme.
  17. 1.8 is no longer supported on these forums due to age. Please update to a modern version to receive support. See the LTS link at the top of every page for more information.
  18. That is not a log, that is just the crash error message. Logs are in the logs folder of your game/installation folder.
  19. I couldn't tell you why, but I have to run the eclipse task twice to get it to let me view sources.
  20. Please post logs as described in the EAQ
  21. Use Java 8 with forge, I do not believe it is compatible with newer versions. The original post has nothing to do with a batch file, you should create your own thread with more information (i.e. contents of said batch file)
  22. Did you find the client-extra.jar? Look at the json for the crafting table as an example. That's what I would do if I were trying to do what you are doing. What is working/not working? (be specific) If you're getting missing textures (black/purple squares), you should also post logs so it shows what it is looking for.
  23. There should be a reference to client-extra.jar that's where the json models and stuff are.
  24. The minecraft wiki has a good breakdown of the model json format: https://minecraft.gamepedia.com/Model#Block_models Also, check the vanilla model files for things with different faces to see how they did it. The vanilla sources are a very good reference, and should be viewable through your IDE.

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