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Showing results for tags 'porting'.
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I'm trying to migrate my mod from 1.20 to 1.21. Some packages in the forge api were changed so my mod did have some classes not working. I've changed everything i needed but still is getting me the following error error: cannot access Registry DeferredRegister.create(ForgeRegistries.B...
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I am currently trying to port a mod from 1.12.2 to 1.20.4, and I have found the guide on how to do so, but there doesn't seem to be a way to port directly from 1.12.2 to 1.20.4, and It seems tedious to go through and port one version to the next. I only need to port one file, not the entire mod, so...
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When I create a new world, after having configured the new biome using Citadel's ExpandedBiomes, it is not generated. I have decided to take the map code from Alex Caves, just for testing purposes, then I will delete it. This map can't find it either. But, in locate the biome appears, even if it can...
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So I was told that "only one string" needed to change for this 1.8.9 mod to become a 1.16.5 mod. Im not very sure what this line is as I am new to this coding thing, so I thought I might ask around. Thanks in advance. Here is pt.1 of the code: package studio.dreamys.gui; import com.goog...
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I've been working on updating a mod that is somewhat abandoned, and I just need to fix some issues related to the ":compileJava" task, which has been giving me errors. I was wondering if someone could help me since, assuming that it's an old version mod, the coding in that area might be different. I...
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Hi all, I've been updating my mod from 1.18 to 1.19 and so far I've been able to fix the changes regarding literal/translatable Components and other minor changes, but the Button class' constructor seems to have changed, and I don't know how to update it. Here is my working constructor for...