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What do you mean?
ExampleBlock is the small stone thing you see in the picture. It gets registered just fine (Via a DeferredRegistry), I can place it and then you see what is in the picture. This is about the hitbox/outline of the block, which I want to be smaller.
Hello modders,
I am new to modding mc, and I have a problem with custom block hitboxes.
I have made a block (The little stone thing, currently called ExampleBlock to test this) with a custom model and it works just fine, but the model is quite a bit smaller than a full block, yet it still has the hitbox of a full block:
Now, I did a lot of googling and found that, to get a custom hitbox, you need to override getShape().
I did that. Unfortunately, it didn't change anything. I must still be missing something, but I don't know what it is.
All I want is for the hitbox/outline to be smaller, it can remain a simple box.
The block file:
package lellian.mc.elementology.common.blocks;
import lellian.mc.elementology.common.EleRegistry;
import net.minecraft.block.*;
import net.minecraft.block.material.Material;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.world.IBlockReader;
import net.minecraftforge.fml.RegistryObject;
import javax.annotation.Nonnull;
public class ExampleBlock extends Block {
private static VoxelShape SHAPE = makeCuboidShape(4d, 0d, 4d, 12d, 4d, 12d);
public static final RegistryObject<net.minecraft.block.Block> EXAMPLE_BLOCK = EleRegistry.registerBlock("example_block",
() -> new Block(AbstractBlock.Properties
.create(Material.ROCK)
.hardnessAndResistance(3, 3)
.sound(SoundType.STONE)
.notSolid()));
public ExampleBlock(Properties properties) {
super(properties);
}
// Called for class loading.
public static void register(){};
@Nonnull
@Override
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
return SHAPE;
}
}
I'm not sure how relevant it is, but here is also:
The BlockStateProvider:
package lellian.mc.elementology.client.data;
import lellian.mc.elementology.common.Elementology;
import lellian.mc.elementology.common.blocks.EleSimpleBlocks;
import lellian.mc.elementology.common.blocks.ExampleBlock;
import lellian.mc.elementology.common.blocks.MortarAndPestleBlock;
import net.minecraft.block.Block;
import net.minecraft.block.SlabBlock;
import net.minecraft.data.DataGenerator;
import net.minecraftforge.client.model.generators.BlockStateProvider;
import net.minecraftforge.client.model.generators.ModelFile;
import net.minecraftforge.common.data.ExistingFileHelper;
public class EleBlockStateProvider extends BlockStateProvider {
public EleBlockStateProvider(DataGenerator gen, ExistingFileHelper exFileHelper) {
super(gen, Elementology.MOD_ID, exFileHelper);
}
@Override
protected void registerStatesAndModels() {
registerBlockWithBlockItem(EleSimpleBlocks.BLUE_MANA_CRYSTAL_ORE.get());
registerBlockWithBlockItem(EleSimpleBlocks.GREEN_MANA_CRYSTAL_ORE.get());
registerBlockWithBlockItem(EleSimpleBlocks.RED_MANA_CRYSTAL_ORE.get());
registerBlockWithBlockItem(EleSimpleBlocks.WHITE_MANA_CRYSTAL_ORE.get());
registerBlockWithBlockItem(EleSimpleBlocks.MANA_CRYSTAL_BLOCK.get());
manualModel(ExampleBlock.EXAMPLE_BLOCK.get(), "example_block");
// manualModel(MortarAndPestleBlock.MORTAR_AND_PESTLE.get(), "mortar_and_pestle");
}
private void registerBlockWithBlockItem(Block block){
simpleBlock(block);
final ModelFile model = models().getExistingFile(block.getRegistryName());
simpleBlockItem(block, model);
}
private void manualModel(Block b, String name) {
final ModelFile model = models().getExistingFile(modLoc("block/" + name));
simpleBlock(b, model);
simpleBlockItem(b, model);
}
}
and the model:
{
"parent": "minecraft:block/block",
"textures": {
"0": "minecraft:block/stone",
"particle": "minecraft:block/stone"
},
"elements": [
{
"from": [4, 0, 4],
"to": [12, 4, 12],
"rotation": {"angle": 0, "axis": "y", "origin": [12, 8, 12]},
"faces": {
"north": {"uv": [0, 0, 8, 1], "texture": "#0"},
"east": {"uv": [0, 3, 8, 4], "texture": "#0"},
"south": {"uv": [0, 2, 8, 3], "texture": "#0"},
"west": {"uv": [0, 0, 8, 2], "texture": "#0"},
"up": {"uv": [0, 0, 8, 8], "texture": "#0"},
"down": {"uv": [0, 0, 8, 8], "texture": "#0"}
}
}
]
}
Can somebody help me figure this out?
Any help/idea is appreciated!