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Modder Support

This is the support section for those modding with Forge. Help with modding goes in here, however, please keep in mind that this is not a Java school. You are expected to have basic knowledge of Java before posting here.


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  1. Documentation   (428841 visits to this link)

  2. ForgeGradle

    Help and support setting up your IDE and building mods with Gradle.

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  2. Get the IP

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  • Posts

    • the world capability works for the current world and its different for every dimension  sound like what you need  the only thing is you cannot access data from a diferent world things like reading a data of the overworld from the nether would nwork
    • use inventorytick() whit the slot number you can know if its into an armour slot         //########## ########## ##########     public void inventoryTick(ItemStack helditem, Level warudo, Entity en, int slot, boolean value) {         Long wtick = 0L;         int tick = 0;         // System.out.println("\n#inventoryTick#\n");         if( !warudo.isClientSide ){             wtick = warudo.dayTime();             if( wtick % 20 == 0 && en instanceof Player ) {                 item_handler ih = get_itemhandler(helditem);                 //inicializar tiempo                 if (ih.start_time < 1L) {                     ih.start_time = wtick;                 }                 ih.time = (int) ( wtick - ih.start_time );                 tick = ih.time;                 //cada 5 seg causar daño por fuego al player                 if (tick > 0 && tick % 100 == 0) {                     en.setSecondsOnFire(1);                 }                 //despues de un minuto el lingote se enfria y vielve a ser hierro                 if ( tick > 1200 ) { //                     helditem = new ItemStack( Items.IRON_INGOT, helditem.getCount() );                     ((Player) en).getInventory().setItem(slot, helditem );                 }             }         }     }
    • i have not test it but  you must extend the slot class overriding the max stack size to 1  public int getMaxStackSize() { return this.container.getMaxStackSize(); }   then in the menu class use your custome slot class to declare the slot    this.addSlot(new SlotItemHandler(handler00, 6, 62, 35));//slot zero this.addSlot(new ArmourSlotItemHandler(handler00, null,5, 80, 8));//head  
    • I have java, jarfix, Minecraft java, and forge all downloaded/installed, however I've been trying to make forge work for literal weeks now, and it quite literally just wont load. My primary launcher is Modrinth and when I try to launch a game with forge instead of fabric it'll just stop loading, no error message or anything in the logs, and when I try to launch directly from the Minecraft launcher I just get "Exit Code: 1". I also do not have anything in my mods folder. I'm at a loss... I've tried with practically every version at this point, but the specific versions I'm trying to get into are 1.20.1 and 1.19.2
    • My forge 1.12.2 server is very slow and laggy. The reason is probably because every 5 seconds, the console spits out this message (or smth like it):   Running 15ms behind! Is the server overloaded? Skipping 60 ticks (example, but keeps sending messages just like it)   I've been trying to allocate ram to fix this issue. How can I do this on 1.12.2? There is no jvm args.txt, like in 1.20.1.  
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