Everything posted by Animefan8888
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[1.12.2] Accurately render high-speed projectile
No there isn't you are limited by Minecraft here/your FPS.
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HUD Item won't render
Try adding another FF on to the front of your hexadecimal string.
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HUD Item won't render
You cant render text in the event that isn't Text. There is a RenderGameOverlayEvent.Text.
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Custom Block Drops 1.12.2
Try looking in the ItemStack class for a method or looking around in the minecraft or forge source code that has to deal with ItemStacks like the Container classes or ItemStackHandler class.
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Forge server not displaying info.
This doesn't match the picture you posted.
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Custom Block Drops 1.12.2
These if statements will never be true. Please learn how "==" works. You should be comparing the Items within the stacks instead of the ItemStacks.
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Forge server not displaying info.
Post the content of the EULA and have you opened the eula.txt and changed false to true thereby agreeing the Mojang's eula
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Why are people still coding for 1.7.10/1.8?
Mojang however has outright stated that Forge is better than anything that they could make, though this was a while ago. But the Java edition as of now(presumably ever) will not get a Modding API. There are plans for bedrock edition to receive a Modding API.
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[SOLVED] Creating Subpackages Inside assets/modid/models/item Without Braking Textures
Instead of new ModelResourceLocation(Item#getRegistryName(), "inventory"); you will have to do new ModelResourceLocation(new ResourceLocation(modid, "folder/itemregistryname (without the modid)"), "inventory"); When you register your Item models.
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Forge server not displaying info.
Don't use the exe version, it doesn't seem to work. Not sure why it even exists. How are you starting it, can you start a vanilla jar server?
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[SOLVED] NBT Data not syncing/saving
You also need to override TileEntity#getUpdateTag and TileEntity#handleUpdateTag
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LivingSpawnEvent.CheckSpawn not fired when summon or spawn egg is used
LivingSpawnEvent.CheckSpawn is used to determine if an Entity can naturally spawn. Anything forced like the summon command or a spawn egg isn't confined to this. If you need to change something about an entity that is not your creation use the EntityJoinWorldEvent or EntityConstructingEvent.
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Game Crashing
I have no idea. I didn't make the mod, nor do I know how they changed their code or when. But it happened to you in both 1.4.5 and 1.5.0-9... So maybe 1.4.2 will work for you. Until they fix it from your issue on github you will have to stick with 1.4.2
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Game Crashing
Diesieben provided you with possible solutions instead of why it was happening. He already knew it was a problem with their code. He is a busy man so he doesn't have time to look for a reason why something is happening in a specific manner, like I just had too.
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EnumFacing 1.12.2
Correct. Rotating a bounding box in code is not such an easy task for 3D rotation so I wouldn't recommend that.
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Game Crashing
It's a problem with there code. They are assuming the player exists at a time when the player doesn't yet exist. This causes Minecraft to crash with the exception you currently have. Post an issue on their github here.
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EnumFacing 1.12.2
Ok, now that we are seeing the same thing. You need to create a second bounding box and return the appropriate bounding box based on the IBlockState.
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[Solved][1.12.2] Json number value as byte
Exactly my point, there are things the Mojang has done that could have been done better. This is one of those scenarios.
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[Solved][1.12.2] Json number value as byte
If I'm understanding you correctly, here is my solution. Instead of making an IRecipeFactory that only works for this specific recipe/nbt data. Make a IRecipeFactory that handles all NBT data.
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[Solved][1.12.2] Json number value as byte
You realize that even if you do make a custom IRecipeFactory you can still override it with another json, right?
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[Solved][1.12.2] Json number value as byte
- [Solved][1.12.2] Json number value as byte
Create your own IRecipeFactory, this is what actually parses the JSON.- [1.12.2][Solved]Forge Custom entity nbt resets after player is killed
You shouldn't be using the players entity data like that. If you have data you want to save to the player use a custom capability.- How to Replace a Vanilla Biome with a Custom Biome
First off you should never interact with any of the registries in the ForgeRegistries class. You should instead use the Event called Register<type> and pass the Object type you want to register ie Register<Item>. The numerical I'd is abstracted away from modders as it is much better and easier for humans to deal with strings such as the registry name of an Item. Instead of a "magic number".- How to Replace a Vanilla Biome with a Custom Biome
This isn't a problem. You are just skipping the vital part of this method. k is the ID of the biome gotten from the BiomeProvider. With successful reflection and replacement of the BiomeProvider field you will be able to fully decide which biome gets placed where by overriding BiomeProvider#getBiome within your BiomeProvider class. You also need to register your Biomes as there own biomes in order for this to truly work. - [Solved][1.12.2] Json number value as byte
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